I want to unlock the whole painting collection, but I can't do some of it. What should I do?
a GROVE timeline
Log in with itch.io to leave a comment.
You can unlock the missing entries in another save file.
The unlocks are shared, so if you meet the conditions in a save that's only partway through the game, the entry will still immediately unlock in your complete save.
(Interact with each locked gallery entry if you need hints.)
how do i continue the story on explore the vast deserts?
I'm not entirely sure which point you mean. Is your question about a part that's still charted here, or about content from the newer update?
where do i get the tatters?
Sorry for the late reply. You can get the tatters either in the badit hideout if you get captured and then escape, or alternatively you can now get them new the end of the game by synthesizing them.
(Be sure to get the pot from Bizz to enable this!)
any word on an update?
Still very busy, but things are looking up a little. Still no ETA as there are a bunch of other things I should do first before tackling this one.
I have a question that might help everyone who is having trouble with it. For the scenes where you must wait (example would be the fruit in the farm area) how long must you wait and after what dialogue?
It's generally under a minute until the next event triggers, and you can still move around unless you cancel the condition somehow (like by breaking out of the cell in the bandit lair).
In the case of the fruit, there is no way to cancel it after eating it, so you can continue to do whatever and it'll take effect after a delay.
Can I get a all clear save file?
Not from me. (The scenes you can find in the gallery are only a very small part of what makes this game great, and are much better when enjoyed in context.)
Just as a heads-up, I'll also delete any comment that links to such a save file here, for these reasons.
Because of reasons I maaaaay wait for the update that includes the mq with the blacksmith before I continue playing grove. (I'm possessive lmao)
Thanks for this, it's very helpful for someone returning to the game
It's also still a very enjoyable game
any word on an update?
Life has been happening
I'm really sorry about the long delay, but currently I just can't do it. I'd need to invest about two weeks of little else to update this at the current scope, due to how much work validating every distinct possibility and connection is.
I should be able to look into how to do this more efficiently eventually, but there's a good chance I'll at best have to change the format somewhat and combine it with the next game update's updates once that's out. GROVE got considerably less linear even in 0.3 and I'm having trouble seeing how I can make the flowchart work for it in a way that's still useful.
What do I do with the green apples I get at then end of the game?
They don't have a specific use currently, though you get a documents case badge if you collect all of them.
You could also get a Discord role that adds a small apple icon next to your name, but that's apparently only a thing for a few weeks after a major update. (The locations changed completely with the release of Dark Places.)
any word on an update?
No news, sorry. Caught some virus so I haven't been getting a lot of work done.
Project-wise, I'm currently focusing on game development tools and infrastructure for a bit. Been having a bit of a spark of an idea, but it's a bit odd genre-wise and I haven't seen an engine that'd fit it well. Trying to make sure it turns out useful even in case the game itself is a bust…
howd you make this? the flowchart format is awesome and id love to use it for my own reference if it's open sourced!
Feel free to look at the source code for reference!
This actually isn't made using any specific tool or such, aside from VS Code, and ShareX to make the screenshots more easily. (You can predefine a screen rectangle size to capture in it. I think I scaled these down to half in the flowchart, though, which makes them less blurry on phones.)
It's really just a web page with a bit of CSS and a few spacers to make the automatic layout work, which tends to come out more reasonable than SVG.
Hi, I'm having a little trouble unlocking this memory, what do I have to do?
Just before you use the explosive powder to escape the mines, there's a bat that traps you using metal bars.
Talk to them through the bars and you should be able to get a Game Over that way.
it be over 2 months where the update?
I haven't started yet, I'm afraid. I haven't even managed to finish my second playthrough of 0.3 yet… 😖
This is generally not a high-priority project for me, since it's only enjoyable if I can approach it in a relaxed manner. Right now I have a pretty big pile of other somewhat pressing things to take care of, which means the flowchart update will be delayed for a while longer.
Hi, may I ask for some help please? I can't understand what should I do here in this bat cave. I can't open this door and do anything
That looks like a bug. Make sure you're on version 0.308 as that's the latest version.
If you could head to the discord (there's a link on the official game page), posting about this in the #bug-reports channel would be helpful.
In my case, it happened when I played the translated version. Copy the setup file to the original game, load the saved file, play it, and bring it back to the problematic game, and it will be solved.
I just wanted to thank you for all of the work you've put into this guide. After investing so many hours into my first playthrough, I had no idea how much other stuff I was missing, so having this is very much appreciated. It helped me enjoy Grove even more than I already did, and I'm really looking forward to the future update. Thanks again! :D
I'm having trouble getting the blacksmith slime suit Cgs. Can anyone help me with it? what should I do after getting slime strip and rescuing Tuon? is there any corruption level required
The only requirement is doing the slime strip 'Oddity' research with Wizz, but the slime strip scene with Tuon normally becomes available only a bit later.
You'll see the slime strip placed on one of the barrels at his forge once you've progressed through the story enough.
Any word on an update, please?
Hey can I ask how can I find the 3rd armor piece
Do you mean the warding sigils for the spare desert robes? You pick them up as part of the jungle quest.
If you mean the Skimpy Covers, you either have to be captured by the bandits or synthesise the material. You can then give it to Tuon and pick it up either just after the desert temple or after completing the quest in the mines (as he will be absent between then).
Can't wait to see the flowchart be updated to v0.300!
Me either 😊
It will take some time though. I can do this fairly efficiently, but it's still hard work and GROVE's gotten more complex with the update than ever.
More details here: https://qazm.itch.io/a-grove-timeline/devlog/477590/v03-update-plans
Hey, will there be a GROVE timline as of v0.300 (Dark Places)?
Short answer: Yes if I can help it (and very gladly, because I love the update).
The long answer is a bit more complicated: https://qazm.itch.io/a-grove-timeline/devlog/477590/v03-update-plans
TL;DR: It will likely not arrive in one piece, and the guide updates could take a while, both for me starting them and for catching up to the game again.
Hi, how do I unlock this memory?
You get this one for getting cock-latched and then removing the Latcher.
There should be Latcher-pods that are still available after clearing the game in the north-western part of the jungle. Once one of them has latched-on, you can use the spring (just north of the first screen with the slugs) to remove it.
There's a slight scene variation for carrying two Latchers at once.
Hi! How do you increase your corruption level?
Does it only increase after the path you choose and you cannot increase after the game ends?
I was trying to do the 10+ corruption but I only have level 4 corruption at the end game for the update now.
Thank you !
Certain enemies can give you corruption after playing through the game:
- Slime Dragons will give you a corruption point each time Grove gets slime-suited.
- The water tentacles in the jungle add a corruption point each time Grove is grappled while naked. (Otherwise, they remove a piece of armour instead.)
Both of these actions lower STM, so be careful you don't get a game-over and lose your progress. Buy a few STM-restoring items if you have the funds.
You can gain more corruption on each trip using the Skimpy Covers (bandit "armour"), as they increase Grove's max-STM a bit.
Thank you so much! I did the loop on Slime Dragon since you can do twice and TP back to the camp,rest and go to the well. pass through the bandit nest and reached the entrance by the minecart. And I finished all the scene !
Grove gets slimed during that sequence, and the suit will apply when he loses that fight (without his STM hitting 0).
There are several enemies in the game where losing to them isn't always a game-over but lets you see some slightly different events or pieces of extra content.
I need help getting the last corruption point where you re-fight a bandit after you escape the jail cell in the bandit's hideout. I've tried getting caught by the bandit who ends up guarding your belongings after you get caught but nothing seems to change. There's no new dialogue nd there isn't any corruption animation when I start the fight. Can anyone help me out?
There is no additional corruption point that way. You get both (one shortly after another) just for getting caught once and choosing the "stay a bit longer" option there. Unless I made a mistake that is.
In any case it doesn't matter much: You can farm corruption points endlessly from certain respawning enemies.
Curious where those last 2 apples are located in post game. from the thumbnail it looks like it should be near the central village or just west of the desert camp where the green slimes are. but none of the landmarks in the thumbnail fit those locations, and none of the other locations look like that. Am I just blind?
I don't really want to get too explicit about the apple locations, but these two are not exactly inside the game world itself, so it's easy to wander in circles looking for them 😉
i diddnt get the bandit cell escapw corruption change? got one for staying a bit longer, but not cell
It happens when the cutscene ends and you can start moving around in the cell, but iirc the game can stutter a bit so that it doesn't show up very well.
"In 1 and 3 preparations" after getting sigils on desert armour, before embarking to desert, you can get back to speak with Sulik for advice. And I think you get relationship progress then, because screen flashes white?
If you think so, you could add this to graph.
I made a note of it in the project files and will look into it for the next update, thanks!
does "fit skimpy covers" still available after I finish the story? (I haven't lost to any bandit)
No, it's not available unless you get captured and escape.
You can use another save to unlock the scene in the gallery, since those are shared across saves, but you currently can't unlock the armour set in a save where you've cleared the hideout without losing to a bandit.
i am stuck at the broken bridge after rescuing Nal, what to do at that point or am I missing any key item?
Head south into the wall near the bridge, then head right/east to the weakened part of the wall. He can open a pathway for you there.
Hey Qazm, just wanted to thank you for answering questions and helping people out in the comments here! I had no idea you were quietly helping folks out like this, but please know it's greatly appreciated by me and Regal!
I like to say if it takes me less than five minutes to help out, it's all good no matter what (since it really never keeps me from anything else).
But thank you for the "thank you" 😉. Even though I do this as a matter of course, it still feels good to occasionally hear that it makes a difference to someone.
Hello, and how to go further, I'm stuck at this stage, how to get further into the forest / jungle east?
The jungle is reachable from the starting cliff area of the game, to the South/West of the Quiet Meadow. There's a forest path you can take there at this point.
I'm stuck in the periphery jungle after the first slug fight, where do I go and what do I do?
This first slug screen has two exits, both in the upper right. One is a cleansing spring and one is progress.
You'll have to loop around the left side to reach them.
yeah I saw them but I can progress through them, the water is blocked in the spring and I can’t walk through the water in the other
You can jump across the river with the right timing and direction. Look for the glowing sigil a bit to the south and face downwards while standing on top of it, then interact.
sense I have the game open I can give a direct answer on where I’m stuck at, periphery jungle upper, that’s where I’m stuck at, I see no sigil’s that can be of use that progress through story
wait, I’m so fucking stupid, I didn’t notice the past to the east. I’m so sorry for wasting your time
Does anyone know how to get this one, I've tried all i could think of to no avail.
This chest is unlocked by losing the tutorial fight.
That can only be done directly after starting a new game, but since the gallery unlocks are shared, it will apply to your existing save also.
where is the commander camp?
It's west/to the left of the inn. The map changes after a certain point in the story, but you can still get the scene there. The tent area just looks a bit different.
How do I unlock the CG in the picture?I've tried a lot of things before without success。Does anybody know how to explain that?
is this included in the walkthrough?
Up to 0.12 yes, but I think this is a new chest in 0.2.
You can't miss it anymore if you're followed this flowchart so far to see all events, though.
I'm sorry, I got it following the story of 0.204[this scene will trigger after completing the 0.204 and talking to the blacksmith]
There are a few small post-game events in that version again, yes. I should have specified.
I'll have them in the flowchart again, once I publish the update to it. It's not quite ready yet, but it's close :)
I found a glitch that made me laugh harder than i ever laughed before. So, the box of unusual fruits in the village? Eat one before you go with the blacksmith to the bridge to the north. But don't take the hassle to walk, teleport. The dialogue of the fruit will screw with the travelling along the bridge. I had Grove moaning and c*mming during the dialogue of the blacksmith looking at the abandoned bridge. I've literally never laughed so hard in my life. The Jacksmith talking to the Blacksmith.
Thank you, Grove devs, i really needed the laughter and joy in this kinda rough time in my life, even if it was an unintentional glitch!
Will you be updating this for 0.2?
Yes, but it will take a while. I'll wait after the game stabilises a bit more, then play through it casually again a second time while making different choices.
I'll start work on the flowchart only afterwards, as before, since I'll have a better feel for the branching points again.
Afterwards, I'll have to really experiment with which action causes what, since there seem to be a few events that require multiple others to happen first.
I'd expect an update here in at least two weeks at the earliest.
(I'll probably start to ask fan artists about linking more works related to 0.122a beforehand, though. I've seen a few more were posted by the creators on their accounts outside the Discord, which makes them easier to link to.)