Comments

Log in with itch.io to leave a comment.

Viewing most recent comments 1 to 9 of 49 · Next page · Last page

Help, Im unable to go past the part where theres the wierd purple gloop creatures, it keeps telling me to go south but, I dont know how to go south

(+1)

Yes, same problem that DillPexe had. Head back to the cliffside where you first gain control of Grove at the very beginning of the game and from there you can head southwards.

Ill see if this is how it is, if so, THANK YOU

(1 edit)

Help I'm stuck at the part where I go further North of the gulch, and the game tells me to turn back. How do I progress? I'm starting to lose my mind

This may be slightly unclear in the flowchart. In the part titled “Post-Game 0.12” here, there are two possible paths and you must take both (in either order)!

That means you should head south-west from the Quiet Meadow for now.

Thanks, man!

I just wanna know what you used to make this flowchart!

I’m sorry to disappoint, but: ShareX to make screenshots and Visual Studio Code as text editor.

I wrote some CSS rules to do semi-automatic layout for me, and the content is written directly as HTML.
The layout is largely grid-based, but intentionally overflows containers in order to enable further relative positioning.

To my knowledge, there is no software tool that can make this sort of layout automatically for you.
I’ll ask around a bit, though. There’s a chance some visual tool exists that’s good for making this sort of thing manually.

That's fine, it just looks nice!

Thanks 😊

Feels free to check the code, it’s actually pretty readable. Some things I did aren’t entirely ideal though, like how I used shearing on the connections so much.

I can't seem to find Jaler or Rinnal during the cliffside cavern portion, are they missable, or perhaps in a different section of the map?

They can be found in one of the houses near the collapsed bridge, before entering the cave. (I think you can go back to find them until you rescue the blacksmith, at which point they return to the Quiet Meadow on their own.)

Is this before the cliffside cave? I'm not sure where the houses are

Yea, theres two buildings next to the bridge thats to the right of the cliffside cave, the one on the right is the one with Jaler and his crew.

does this game have a gallery or sum??

(5 edits)

Yes, once you fully catch up with the current story, you can visit the gallery on that save. The game will directly tell you how to find it once you reach that point.

Gallery unlocks are shared between saves, so if you missed anything, you can do it on an earlier save and it will unlock immediately.
(There are hints in the gallery.)

I wouldn’t recommend going for the porn out of context, as much of it doesn’t make as much sense (read: isn’t as hot) when removed from the story.

after you use the black underwear, how to get out from the slime forest???? im stuck

You already went all the way east and got the scene where you can’t go further, right? Try to cross the glowing sigil that you went past on the way there, where the large green slime puddle is.

I got stuck in the mission to deliver the things although I already did it with the 4 I understand although they gave me other objects that I don't know if I will use them or not. 😞


Apart from the fact that I talked to all the npc's that can be talked to and it still won't let me complete the mission.

Check the item descriptions in your key item inventory; these should say where to deliver them.

Where in the game can we find these scenes?
https://vxtwitter.com/regalbuster/status/1536906173386854401

https://vxtwitter.com/regalbuster/status/1605190574570512384

The first should be part of the main story, but it may depend on whether you go north or south first once you get the titanium.

For the second, lose to a Primal Jungle Slug.

any word on an update?

(+1)

I'm currently reconsidering whether the format is sustainable, since I most likely won't be able to update the chart before the next GROVE update arrives.

(The chart is hand-written in HTML without a visual editor, since I haven't found an editor that can do this. Unfortunately, this approach scales badly to larger charts, and each update also requires what amounts to around five or six complete playthroughs of the game. I don't currently expect to be in a position where either would be feasible for me any time soon.)

Maybe we could crowdsource this somehow? I currently don't have the time or spare energy to organise that, either, but it would be less work per person.

Viewing most recent comments 1 to 9 of 49 · Next page · Last page